--track0:STL※,1,100,1,1 --track1:EDL,1,100,5,1 --track2:変化Frm,1,1000,150,1 --track3:ランダムFr,0,1,1,1 --check0:Random Layer,1 --dialog:SEED,sd=100;最小変化フレーム,local frmin=5;Layer Effect/chk,chk2=0;Guid/chk,chk1=0; -------------------------------------set local t0=math.floor(obj.track0) local t1=math.floor(obj.track1) local t2=math.floor(obj.track2) local t3=math.floor(obj.track3) local ogvzm=obj.getvalue("zoom")/100 local sw=obj.screen_w local sh=obj.screen_h ------------------------------------script if(chk1==1)then output="http://madeinpc.blog50.fc2.com/blog-entry-1079.htmlを参照して下さい。" if(ogvzm==0)then fs=sh/24 else fs=sh/24/ogvzm end obj.setfont("",fs,3,0x000000,0xffffff) obj.load("text",output) obj.draw() else if(obj.frame==0)then lyrnum=1 frget=0 end if(obj.check0)then if(t3==1)then if(frmin>=t2)then frmin=t2-1 end t2=obj.rand(frmin,t2,sd,frget+1) end if(obj.frame%t2==0)then frget=obj.frame end lyrnum=obj.rand(t0,t1,sd,frget) else lyrnum=t0 end if(chk2==1)then efb=true else efb=false end obj.load("layer",lyrnum,efb) lzm="layer"..lyrnum..".zoom" obj.zoom=obj.getvalue(lzm)/100 end --[[http://madeinpc.blog50.fc2.com/]]--